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UPDATE 4.4: The Mighty Warhawk

  • Vainglory
  • |
  • Jun 18, 2019

TABLE OF CONTENTS

THE MIGHTY WARHAWK
SKINS
SUMMER SALES
4.4 EVENT MODES
BUG FIXES
BALANCE & META


THE MIGHTY WARHAWK

Warhawk is a mighty mobile mage that uses his Rocket Launcher to deal damage and maneuver deftly around the battlefield. He excels at controlling large areas using  his Vacuum Grenade and Mightiest Barrage and can easily get himself out of trouble if enemies don’t CC him down. Get ready to zone the enemy and rule the map with this tiny but mighty Bleekos badboy.

 


HERO ABILITIES

MK-II ANNABELLE (PERK)

After casting an ability, Warhawk’s next basic attack has increased range and deals bonus CP damage.


ROCKET RIDE (A)

Warhawk fires a rocket that deals damage in a small AoE on impact. The blast from the gun is so powerful that the kickback sends Warhawk backwards at the same time.


VACUUM GRENADE (B)

Warhawk throws a grenade to a target location. Upon reactivation (or when it times out), it will detonate and pull enemy heroes towards the center, stunning those caught in the blast.

 


MIGHTIEST BARRAGE (Ultimate)

Warhawk takes aim and selects up to three locations before firing a missile to each marked spot, dealing damage on impact and scorching the ground. Enemy heroes standing in scorched areas take damage over time and are slowed.


TALENTS

 

HEALING BOMB (Rare)

Vacuum Grenade now also provides a substantial heal to allies in the blast radius.

 


ROCKETEER (Epic)

Rocket Ride’s knockback is greatly increased and deals increased damage.


SUPER MEGA BARRAGE (Legendary)

Mightiest Barrage can now target five locations. The impact damage is decreased but the burn is drastically increased.


 

SKINS


 

‘NETHERKNIGHT’ VOX (LEGENDARY)

Arising from the depths of The Nether to join his father in combat, Netherknight Vox will be available for purchase at launch! This scorcher of a skin is sure to resonate with you!


‘SUMMER PARTY’ GWEN (SPECIAL EDITION)

Circle the pool floats! Summer Party Gwen is making a splash, so hop in the pool and cool off with this sweet summer skin! She’ll be joining the party and available for purchase when the update drops. Remember, Special Edition skins are only available for a limited time so be sure to pick this beauty up!


‘DEMOLITION’ WARHAWK (RARE)

He’s a little guy with a big gun and he’s got presents for everyone! Demolition Warhawk comes blasting into the fight and is yours for direct purchase at launch. Get yours and destroy the enemy in style!


 

SUMMER SALE-A-BRATION!


SUPER SUMMER SKIN SALES!

What better way to celebrate the start of Summer Season than an awesome sale on your favorite Summer Party Skins? These Special Edition skins are not available for purchase so this is a unique opportunity to get one of your very own through some sizzling summer chest sales! To sweeten the deal , your first pull from a chest for any new 4.4 Skins and Summer Party skins is FREE!

(Note: SE Summer Party Gwen will be available for Opals in update 4.5)

 

A GLORIOUS SUMMER AWAITS

The Glory is yours my friends! To celebrate the start of Summer Season we are giving everyone a 25% Glory boost for all of 4.4! Get updated, get on and get that Glory!

 

BUT THATS NOT ALL…

We’ve got even more special sales coming your way this update. Check the market for special deals and holiday promotions on skins, talents, keys and more! Be on the lookout for new ways to save and to earn! 

 


 

4.4 EVENT MODES

 

EVENTS FOR ALL!

Rotating Event Modes abound this Summer and each Event Mode will run for a full week! Check out the schedule below for 4.4’s event rotation and get battle ready!:

    • RUMBLE (6/20)
    • ARAM (6/27)
    • 3V3 CASUAL (7/4)
    • ARAM  (7/11)

 

FRIENDS LIST REMINDER!!

Your Friends List is getting an overhaul in update 4.4! To initiate the refresh process, just update and log in anytime during update 4.4. Any accounts that are not logged in to during this update will lose their Friends List so make sure to log in while 4.4 is active! All of the details on this Friend List refresh and database change can be found in our recent article HERE.

 


 

  • BUGS BUGS BUGS

Missed our article on what bugs we’re working on and how we tackle them? Get in the know and read HERE for all the latest news on the Battle of the Bugs! 


BALANCE CHANGES AND META

 

  • That’s not all for 4.4, there’s more! In case you missed the latest changes to all the things, head over to the Balance Notes now to check out all the Hero & Item changes coming in Update 4.4!

UPDATE 4.4 Hero & Item Balance Changes

  • Vainglory
  • |
  • Jun 15, 2019

 

Just in time for Summer, Vainglory Update 4.4 brings some needed tune-up’s and tone-down’s (Caine *cough, cough*) with it to help you kick off the season right. Check out the balance changes coming for Update 4.4 below!


HEROES


While this may look like a small change, it has a big impact on Alpha’s overall power. Stay at max stacks to see a big jump in overall damage.

ALPHA

CORE CHARGE

  • Max Core Overload Stacks
    • 3 → 4

 


As players became accustomed to Caine’s playstyle, his win rate started to climb dramatically. We’ve adjusted his power level to be more reasonable and his Once More should be a lot less available for players who don’t invest in cooldown.

CAINE

PEACEMAKER (PERK)

  • Bonus Basic Attack Damage
    • 115% → 110%
  • Reloading Speed Boost
    • 2.0 → 1.3

TRIPLE TAP (A)

  • Weapon Ratio
    • 125% → 115%
  • Range
    • 9.5 → 8.0

ONCE MORE (B)

  • Cooldown Reduction on Basic Attack
    • 1.5s → 1.0s

 


Catherine’s shield tends to be come down very quickly as games progress, especially in 5v5. These changes should make it a little easier for her to stay in the fight and get stacks safely in the early game.

CATHERINE

STATS

  • Base Armor
    • 30 → 35
  • Armor Per Level
    • 5 → 5.91
  • Shield Per Level
    • 3.6 → 4.6

MERCILESS PURSUIT (A)

  • Cooldown
    • 16/15/14/13/12 → 14/13/12/11/10

STORMGUARD (B)

  • Cooldown
    • 8.0 / 7.5 / 7.0 / 6.5 / 6.0 → 10 / 9.5 / 9.0 / 8.5 / 8.0
  • Base Duration
    • 3s → 4s
  • Shield Duration Reduction Per Proc
    • 0.4s → 0.2s

 


Inara’s team movement speed boost gave her amazing utility in coordinated play but felt lacking everywhere else. These changes give her abilities more significant overdrive incentives and allow players to choose to lean more heavily into damage or utility.

INARA

DANCE OF LEAVES

  • Damage
    • 80/140/200/260/320 → 80/140/200/260/480

BANISHING KICK

  • Damage
    • 60/90/120/150/180 → 60/120/180/240/360

NATURE’S WRATH

  • Move Speed Duration
    • 10 → 7/8/9

 


Krul has been struggling for the last few updates, so we wanted to show him some love. This change should help him get to max stacks faster,  where he is most effective.

KRUL

FROM HELL’S HEART

  • Now applies 2/3/4 stacks of Weakness based on level

 


Some players seem to have been struggling with Leo during his debut due to his his low defensive stats and telegraphed abilities. These changes are targeted towards making him last a little longer in fights while also making his abilities feel more rewarding to hit.

LEO

STATS

  • Base Health
    • 702 → 830
  • Health Per Level
    • 148 → 160
  • Base Armor
    • 30 → 35
  • Base Shield
    • 20 → 25
  • Shield Per Level
    • 3.6 → 4.6
  • Base Weapon Power
    • 80 → 95
  • Weapon Power Per Level
    • 8.0 → 9.0

CRUSHING STRIKE (A)

  • Damage Overdrive Bonus
    • 90/160/230/300/370 → 90/180/270/360/540
  • Weapon Ratio
    • 280% → 320%

LION’S FURY (C)

  • Base Damage
    • 200 / 300 / 400 → 250 / 375 / 500

 


Just a little quality-of-life change that helps Munions keep up with Petal when she uses trampoline or gets a speed boost!

PETAL

MUNIONS

  • Movement Speed
    • 5.0 → 6.0

 


As hero movement speed increased, Rona struggled to stick to her enemies while in the middle of her Whirlwind. This should make it a little easier for her to chase.

RONA

WHIRLWIND

  • Self Slow
    • 20% → 10%
  • Fortified Life Gain
    • 100 / 150 / 200 → 100 / 200 / 300

 


ITEMS


Atlas Pauldron was a niche item that specifically stopped attack speed carries that didn’t rely on their abilities. This created unclear gameplay as it was much more effective against heroes like Ringo while being fairly useless against heroes like Caine or Joule. With these changes Atlas Pauldron should be a solid purchase for any Captain when facing against a weapon power threat.

ATLAS PAULDRON

  • Attack Speed Debuff
    • 65% → 50%
  • Debuff now also reduces outgoing weapon damage by 30%

 

 


Thats all the changes coming in 4.4 ! Keep your eyes open for the 4.4 Update notes coming soon!

Friend List Database Migration for Update 4.4

  • Vainglory
  • |
  • Jun 10, 2019


Important news everyone! In update 4.4 we will be migrating our friends list database for all Vainglory accounts.

Why you ask? To put it simply, we are moving the database to improve performance issues related to the friends list. This should alleviate issues particularly for people with huge numbers of friends, especially if a large chunk of those friends are currently inactive.

How does this affect you? This database migration will be taking place during the 4.4  Update. Anyone that logs into their account during Update 4.4 will automatically send friend requests to everyone on their previous friends list. Friends that were on your list will automatically send friend requests back to you when they update and log in, resulting in them appearing on your friends list again automatically. (No, you will not have to manually accept/decline hundreds of requests!) This change will have little to no impact on active accounts, as your friends who are online regularly will automatically appear on your friends list again once they log in to Update 4.4.

Important Note!:  Anyone who does NOT log in during update 4.4 will have their friends list wiped. If you want to keep your friends list intact, you MUST log in to Vainglory during the 4.4 Update Cycle. The aim with this change is to reduce the size of players friends lists who have inactive friends,  helping boost game performance and reduce strain on the friends list database.

Friends List Cap: With this migration, the friends list will also be capped to a maximum of 500 friends. We are aware that some players may need a cap that exceeds this number and we will adjust this value on an individual basis for people that require the higher cap. But wait, I have more than 500 friends, will they all get invites? Yes, to reiterate, all of your current friends on your list will receive an automatic invite when you log in to Update 4.4. The first 500 of those friends who log in to Update 4.4 will automatically friend you back!

Wrapping it up, make sure you LOG IN at least once during Update 4.4 to retain your active friends list as you will automatically send friend requests to your previous friends list upon logging in. See you in 4.4!

 

How we tackle bugs.

  • Vainglory
  • |
  • Jun 05, 2019

Hey all!

As part of our continued focus on communication I wanted to share a little insight into the bug fixing process that happens at SEMC. We receive many, many, many bug reports through our ticketing system (at this current time we have over 1000 reports in the log being worked through) and for our engineers to target those reports they need to work through them on a case-by-case basis attempting to reproduce the bugs themselves.

Our talented engineers have a large list of bugs that are currently being fixed for the 4.4 cycle (bugs do also get hotfixed live too, if they are critical). I wanted to share some, but not all, of the bugs currently being worked on for the next cycle:

  • Bugged quests (several bugs relating to quests including quests not being available and some quests not progressing)
  • ARAL not consistently available in private parties
  • Profile UI blank for some accounts
  • Party UI ‘flickering’ when users tap on the chat field
  • 3V3 ranks not being rewarded after the first few games
  • PC client issues including black UI assets and inability to center on hero with spacebar
  • Players unable to open level chests
  • Points not being added after a victory
  • Unable to double rewards by watching ads
  • Sometimes causing a grey screen when moving between elements of the game
  • A number of critical bugs in the Chinese client specifically

These are not all the bugs currently being worked on, but they are a selection of bugs being worked out for update 4.4.

Why is a heavily reported bug not on the list or not fixed yet you may ask?

This could be for numerous reasons. Firstly whenever a bug is reported the team needs to attempt to reproduce the bug themselves whilst monitoring areas of the code to see which part is being affected and what specifically needs fixing – not all bugs are easily reproducible and not many bug reports have reproduction instructions. While we do try to catch and fix as many as possible before each release, sometimes things manage to slip through and make trouble for all of us. We’re here to help, and while we’re here, we’d like to help you understand what we need to know to investigate. As many of you know, one of the first responses you are likely to get when you come across a bug in the game and post it somewhere is, “Did you report it?”. Reporting bugs is one of the most helpful steps you can take, but in order for us to address the reported bugs, we need some specific information. The following things greatly increase our chances of being able to reproduce and ultimately fix that annoying bug you are experiencing. Here is the basic info we need to start looking into your issue:

  • What is the bug or issue?
  • Can you consistently make the bug happen? 
  • How do you make it happen? Step-by-step instructions to reproduce the bug are invaluable.
  • What do you think the correct behaviour should be?
  • What’s your IGN and Server Region?
  • Do you play  on Mobile or Computer?
  • What device and Operating System (OS) version are you using?

Secondly, as we continue to add new content and fix existing bugs on an update-by-update basis, more bugs will pop up. These can be anything from minor inconveniences to major game breaking bugs that should not make it to live! Here is a small video showcasing some of the more interesting PBE bugs that we have to deal with before we push an update live.

We also find that when we fix one bug it creates more issues and sometimes bug fixing can be a cascading chain where fixing one thing creates 99 problems you never knew you had.

If you want to help us please make sure you read the bug reporting instructions above to learn how to effectively report a bug! Reproduction instructions are incredibly useful and help our team with the isolation of the bug allowing it to be targeted for a fix! Of course, some bugs just aren’t this simple and fixes will take longer but we hope to get as many of them as we can before each update goes live!

Cheers,

Excoundrel

A word on the API and Vainglory Esports

  • Vainglory
  • |
  • May 21, 2019

Reviving regular communication is something that we are focused on improving here at SEMC; especially as we take our next step into becoming a multi-title game development company. We want to take this time to address some of the topics that often pop up on various social media platforms in the hopes that we can create an honest and open dialogue with you, our community. As we move forward, and begin to build on the Vainglory universe in new and exciting ways, we want to include you in the journey.

As most of our players know, the API has been out of action for some time now and we’d like to take a moment to explain what happened and what the status is for the API currently. The Vainglory API was originally developed and managed by our partners MADGLORY; they did an amazing job building it. The API showcased how Vainglory data could be visualized in practical, fun and informative ways,  however, from the outset, the API was designed to be maintained externally. The development team was ultimately acquired in 2018; and support of the Vainglory API was shifted to our internal team within Super Evil. As things progressed, supporting the full function of API in its current iteration became more and more difficult for the team to keep up with, due to the pace of our update cycles and shifts in focus. We’ve tried our best to adjust what we’ve been able to support and how we can best achieve that since then but ultimately it proved too difficult a situation to resolve. We hope to explore this further down the road; but at this time we have hit pause. We want to give a huge shout out and thank you to the API development community for all of your patience and hard work in building with us on this journey and being a core thread in the fabric of the game.

Secondly we want to take a moment to talk about Vainglory esports and our decision to shift focus away from it. Our goal with Vainglory has always been to build a deep and immersive gaming experience on mobile; the nature of the game combined with the depth Vainglory had to offer naturally gave rise to an immediately competitive community. What began as an endeavour to create tools for our budding esports players (at one point there were no spectator slots!) quickly snowballed into a full-scale esports production ran by our entire team at the lair. The passion we had and the experiences we tried to create for our most engaged community fueled our passion to build the esports programme; but it very quickly became clear that the planning, resourcing and running of our esports events sapped huge amounts of time away from our development team and ultimately the development of the game itself. Esports is something that we’re hugely passionate about but the sacrifices we had to make at the time to keep it afloat weren’t worth the results. Our changing strategy has meant we have had to take a more supportive role in esports, allowing our partners and community (we see you EPL!) to take the leading role when it comes to organisation. We will continue to support esports initiatives when they present themselves but the mainstay of our focus will always be on the development of rich and engaging gaming experiences such as Vainglory itself.

Expect more regular communication from us in the coming weeks (in blogs, in vods, in streams… ) where we will share more developer updates (yes including the status of bugs where we can!), developments on upcoming projects, and our roadmap for Vainglory!

Ciarnan ‘Excoundrel’ Lowe

An Update from the Lair

  • Vainglory
  • |

Vainglory began with a vision to bring an uncompromising MOBA experience to mobile gamers across the world. We wanted to show that touch controls could parallel traditional PC controls and in some cases even surpass them. From our initial release of Kindred, as a beta in Singapore, all the way to the release of 5v5 and our cross-platform vision we have tried to innovate and bring the best possible experience to players. We have been on an incredible journey with you; from our keynote on the Apple stage to having one hundred thousand concurrent viewers for our world championships in 2017. We even have an entire iPhone ad centered around our game.

We’ve learned so much. We were too enthusiastic with our esports programme and whilst it was a wonderful journey it wasn’t sustainable and it didn’t achieve what we thought it might when we initially set out. We’ve struggled to maintain good, frequent communications with the community; we want to get this right for the future to ensure that we maintain a strong bond with our community going forward. We also know that 5v5 didn’t resonate with the wider audience the way we thought it might and although we are incredibly proud of the product itself it’s something that definitely split our existing player base. What we want you to know however is we are listening; we read everything that goes up online, we play the game daily and we are constantly looking to make positive changes within Vainglory. The lessons that Vainglory has taught us will continue with SEMC for our developmental life.

At SEMC we believe gamers deserve to play together in beautiful, responsive and deep AAA experiences, whichever their native platform or control mechanism. We are always looking to push the boundaries of technological capability; bringing a MOBA to the mobile platform with true touch screen controls, pushing the limits of graphical capabilities on mobile devices and bringing Vainglory to the forefront of cross-platform parity with our launch onto PC and MAC. However, we want you to be on the same page as us to be as open as possible with our community. We feel Vainglory is in a good spot as a package right now. Our goal with Vainglory development is now to refine the game. Continue to expect month to month updates; bringing balance changes, new heroes and all the regular content you have come to expect. Our main focus will be fixing existing bugs and polishing the overall gameplay; both ingame and out (sorry guys, nothing crazy like 10v10 in the works).

We actually want to let you in on an evil secret. For some time now our creative geniuses have been working hard on multiple new projects alongside Vainglory (shh!). We aren’t sharing details yet, but what we can tell you is that you may see the Vainglory universe expanding in the future, in more places than one. We also have some other surprises coming, so expect a lot of announcements over the next few months as we continue to evolve the way we work and release content. Keep your eyes peeled this coming Winter for some big news and your chance to get involved in the future fun.

Vainglory has been an amazing journey so far and we intend to continue to support and care for Vainglory as much as we did before – especially as we continue to focus on China as an emerging market for the game. We just wanted to share our plans with you, our community, and to let you know about some of the exciting things we have in store as well as reflect on some of the lessons we have learnt throughout the development of our first title.

We created Vainglory for you to enjoy and we will continue to enjoy the game with you for years to come but we also hope you will continue to support us and share in the exciting adventure that is just around the corner.

From the bottom of our hearts, thank you for all the support over the years.

Ciarnan ‘Excoundrel’ Lowe

UPDATE 4.3 Hero & Item Balance Changes

  • Vainglory
  • |
  • May 11, 2019

We’re coming in hot with some fine tuning to maximize the sheer awesomeness of your gameplay experience. Check out the balance changes coming for Update 4.3 below!


5V5 META

 


BLACKCLAW

  • Fire Breath Cooldown (Uncaptured)
    • 7 → 5
  • Armor & Shield Pierce
    • 20% → 25%

GHOSTWING

  • Armor & Shield Pierce
    • 20% → 25%

HEROES


BARON

STATS

  • Range
    • 5.9 → 5.7

ION CANNON (C)

  • Bonus Attack Range
    • 0/0.8/2.4 (Bug, now fixed) → 0.6/1.2/1.8

 


BLACKFEATHER

ON POINT (B)

  • Barrier Duration
    • 1.2 → 2

 


GWEN

STATS

  • Range
    • 6.2 → 6.0

SKEDADDLE (B)

  • Cooldown
    • 20/18/16/14/10 → 19/18/17/16/14

 


IDRIS

SHROUDSTEP (A)

  • Cooldown
    • 13/12/11/10/8 → 11/10.5/10/9.5/8

 


KINETIC

STATS

  • Range
    • 6.1 → 6.0

PLASMA DRIVER (A)

  • Energy Cost
    • 25 → 20/25/30/35/40

INERTIAL DASH (B)

  • Empowered Duration
    • 5 → 3
  • Bonus Damage
    • 40/45/50/55/60% → 30/35/40/45/50%
  • Slow Duration
    • 1.5 → 1

 


KOSHKA

BLOODRUSH (PERK)

  • Duration
    • 3 → 2

 


KRUL

SPECTRAL SMITE (B)

  • Cooldown
    • 12/12/12/12/10 → 10/10/10/10/8

 


MAGNUS

MYSTIC MISSILE (A)

  • Split Missile Range
    • 8 → 6

SERAPHIC FLARE (ULT)

  • Split Missile Range
    • 8 → 6

 


RINGO

TWIRLING SILVER (B)

  • Cooldown
    • 10 → 8

 


SILVERNAIL

STAKE (A)

  • Cooldown
    • 8/8/8/8/8 → 8/8/8/8/7
  • Slow
    • 35% → 40%

 


TAKA

KAKU (B)

  • Bonus Movespeed
    • 1.25/1.5/1.75/2/2.5 → 1.7/1.8/1.9/2/2.5

 


VARYA

STATS

  • Range
    • 6.2 → 6.0

ARC RECURSION (B)

  • Cooldown
    • 25/23/21/19/15 → 23/22/21/20/18
  • Barrier Duration
    • 3.5 → 2

 


VOX

STATS

  • Range
  • 5.6 → 5.8

 

Thats all for now folks! Keep your eyes open for the 4.3 Update notes coming soon!

UPDATE 4.3: Leo The Bladebreaker

  • Vainglory
  • |
  • May 15, 2019

TABLE OF CONTENTS

LEO THE BLADEBREAKER
SKINS
HERO PRICING UPDATE
4.3 EVENT MODES
BUG FIXES
BALANCE & META


LEO THE BLADEBREAKER

Let’s give a real hero’s welcome to our newest addition to the Vainglory roster. Meet Leo, the Bladebreaker, a brawny bodyguard with a jet powered sword. Leo is a veritable powerhouse in Lane or Jungle, gathering up enemies and crushing them. Make sure to keep up your Turbo Blade stacks for a huge movespeed boost. Read on to learn more about this big bad bruiser and his monstrous blade!

 


HERO ABILITIES

TURBO BLADE (PERK)

Whenever Leo uses an ability, the turbo engine on his blade engages, granting him bonus movespeed (up to 3 stacks). Leo’s basic attacks are slow but deal damage to all targets in front of him.


CRUSHING STRIKE (A)

Leo charges his blade before striking down in front of him dealing heavy damage to enemies in the area.


JET CYCLONE (B)

Leo briefly charges his blade before dashing to his target location, damaging and slowing enemies around him.

Overdrive: Slow duration increases at max rank.


LION’S MIGHT (Ultimate)

Leo briefly charges his blade then jumps in the target direction, damaging enemies in the area and empowering himself with Lion’s Might, granting additional effects on his other abilities. If there are enemy heroes near Leo,  he will use Lion’s Fury instead, shoving all enemy heroes in a target direction and stunning them before leaping to them and unleashing two great strikes on them.

  • Lion’s Might – Crushing Strike (A) – Deals bonus damage and causes enemies to bleed for 4s.
  • Lion’s Might – Jet Cyclone (B) – Deals bonus damage and roots enemies instead of slowing them.

TALENTS

SONIC TURBINE (Rare)

Turbo Blade (Perk) grants additional movespeed as well as weapon power & crystal power.


MOCKING SLASH (Epic)

Jet Cyclone (B) taunts enemies hit and passively grants additional defense.


LION’S ROAR (Legendary)

Lion’s Might (C) empowerment is extended and is no longer removed when using other abilities.


 

SKINS


 

‘NETHERKNIGHT’ ARDAN (LEGENDARY)

Can you feel the heat?? Rising from the fiery depths, Netherknight Ardan will be available for purchase at launch! Check out the smokin’ hot discount during his sale week!


‘MEDIEVAL’ YLVA (EPIC)

Fetch me yon turkey leg and bring me my mead! Medieval Ylva shalt be available in Ye Olde Market for direct purchase once the update droppeth. Keep thine eyes open for substantial savings during her sale week! 


‘REBELLION’ LEO (RARE)

Everyone loves a rebel, especially one with a cause. Rebellion Leo will be here to fight the good fight, and yours for direct purchase at launch. Everyone also loves savings, so be sure to check out the huge discount during his sale week!


 

HERO CELEBRATION!


HERO SALE EXTRAVAGANZA!

A huugggeee hero sale is coming in 4.3! All heroes will be available at discounted prices this update. This includes a major ICE price reduction on the entire roster of heroes. You’ll also see a reduction in Glory cost for most of the heroes (some up to 80%!). Along with recent changes to XP, level expansion and rewards that came to you in update 4.2, these promotions will give you the opportunity to build your hero pool faster and easier. Look for these awesome hero promotions when Update 4.3 hits!

LEO AVAILABLE FOR GLORY ON DAY ONE!

WHAT??? We’re kidding right? Nope! For the first time ever, our new hero for 4.3 will be available for glory upon release! In addition to the huge hero sale this update, Leo will no longer be ‘ICE only’ for the first week, and can now also be purchased for glory. (Note: there is an updated glory cost increase for newest hero).

 


 

4.3 EVENT MODES & SALES

 

EVENTS FOR ALL!

Looking forward to your favorite event mode? Check out the schedule below for 4.3’s event rotation and get ready!:

    • RUMBLE (5/24-5/27)
    • ARAM (5/31 – 6/03)
    • 3V3 CASUAL (6/06-6/10)
    • ARAM  (6/13 – 6/16)

 

SALES! SALES! SALES!

As always, we’ve got plenty of special sales coming your way this update.  From super sweet skin sales and tantalizing talent top-off’s to holiday happy hours, we’ve got you covered. Along with new ways to save, be on the lookout for new ways new ways to boost your earnings!

 


 

  • BUG FIXES

        • Taka now exits stealth when activating Charm.
        • Fixed a bug with the calculation of the bonus attack range granted by Baron’s Ult. Previously, the listed attack range at levels 0 / 1 / 2 / 3 of his Ult was 5.9 / 6.3 / 6.7 / 7.1, but his actual range was 5.9 / 5.9 / 6.7 / 8.3. His listed and actual attack range is now 5.7 / 6.3 / 6.9 / 7.5.
        • Fixed a bug on Caine’s Triple Tap (A) that caused it to have a shorter range than intended.

BALANCE CHANGES AND META

 

  • But wait…There’s more! Want to see the latest changes to all the things so you can be prepared to bring your ‘A’ game? Head on over to Balance Notes now to check out all the Hero, Item, and Meta changes coming to you in Update 4.3!

UPDATE 4.2: CAINE THE HIGH STAKES HITMAN

  • Vainglory
  • |
  • Apr 15, 2019

Springtime is in full swing and everything is in bloom as we welcome new hero Caine, a revolver wielding hitman with a lust for blood, plus the return of a long time favorite game mode (spoiler alert: ARAL is back) and more! Read on for all the details.


TABLE OF CONTENTS

CAINE: HIGH STAKES HITMAN
NEW SKINS
NEW COLLECTIBLES
GAME MODE UPDATES
FEATURES
BUG FIXES
BALANCE & META


CAINE: Bullets & Bloodlust

Meet Vainglory’s newest hero Caine! Caine is a revolver wielding, high stakes Hitman that ducks in and out of the fight, delivering large bursts of damage to all his foes. Use your  Triple Tap to fire up to three Bullets in rapid succession paired with a wicked slow. Want to finish ’em off quickly?  Use Last Rites to pierce through enemies with an explosive finish. Make sure you manage your Bullets well so you don’t get caught with an empty chamber!


HERO ABILITIES

 

PEACEMAKER (PERK)

Caine’s revolver carries up to six Bullets, which he uses to perform his basic attacks and abilities. If he does not attack for a short period of time, Caine will automatically reload any missing Bullets. Additionally if Caine is out of Bullets, he gains a small movement speed boost.

Peacemaker also enhances Caine’s basic attacks and increases the damage they deal.

 


TRIPLE TAP (A)

Caine rapidly fires up to three Bullets in a line, damaging and slowing enemies hit.

 


ONCE MORE (B)

Caine dashes in his target direction, reloading Bullets and refreshing Triple Tap & Last Rites. Whenever he lands a basic attack or an ability, the cooldown of Once More is reduced.

Overdrive: At max rank,  all six Bullets are reloaded.

 


LAST RITES (Ultimate)

Caine fires a long range Bullet that pierces through all enemies. The Bullet explodes at max range, dealing damage and instantly killing enemies below a certain threshold of health.

 


CAINE’S TALENTS

 

ANOTHER ROUND (Rare)

Once More (B) grants invulnerability while dashing.


JUDGE AND JURY (Epic)

Last Rite’s (C) execute threshold is increased but may no longer be refreshed by Once More (B).


VOLCANIC (Legendary)

Caine’s revolver may load double the Bullets and Triple Tap’s (A) range is increased.


 

NEW SKINS

 

‘KUROKAGE’ IDRIS (LEGENDARY)

Ninja smooth and oh so fierce!  Kurokage Idris will be available for direct purchase at launch. Check out the awesome discount during his special Sale week!


‘INFERNOZO’ (EPIC)

Coming in Hot-Hot-Hot! Infernozo will be available for monkeying around at launch.  Be on the lookout for a special discount during his Sale week!


‘BANDIT’ CAINE (RARE)

Yeehaw! Bandit Caine will be available at the launch of the update.  Mosey on in to the market and check out the discounts during his Sale week!


 

NEW COLLECTIBLES

 

Bunnies and Chick’s and Eggs, Oh My! We made a brand new Social Ping Pack full of fuzzy, pastel springtime goodness to help celebrate Easter! Check them out in your Bag once the update goes live.

The Easter 2019 Ping Pack will be on sale for direct purchase in the first week of the release. After that these little guys will be added to the Collectibles Box in the Market. Be sure to pick up these fluffy friends before then!


 

GAME MODE UPDATES

 

The Return of ARAL

ARAL is back baby! We admit it, we made a boo boo. We maaaaay have miscalculated Rumble’s popularity  a bit and underestimated your love of ARAL. We heard your feedback and are bringing back our original short mode ARAL to the persistent mode roster for 4.2. Fear not Rumble Lovers! Rumble will move into the event mode rotation, so be on the look out for new events!


 

ACCOUNT PROGRESSION UPDATES

(NEW)  XP BOOSTS FOR ALL!

Tired of taking forever to grind your way up the levels? Frankly, so were we. So we have fully revamped the XP system to bring meaning and most importantly fun, back to account progression. With greater XP gains you’ll level up faster and more frequently. To celebrate this system rework, everyone will receive a 25% XP Boost for the 4.2 Update Cycle! Want even moar XP? Head over to the market and check out the Permanent XP Boost deals headed your way (and YES, the Permanent Booster will stack with the 4.2 XP Boost Event!).

 

(NEW) EXPANDED LEVELS!

We wanted to reward all the new players making their way up the levels, as well as the old guard who maxed their account levels long ago; so in conjunction with the new and improved XP system, we have added just a little to the old Level 40 account cap. Ladies and Gentlemen, may I present LEVEL 200! Thats right, not only have we made the climb faster and more fun, you can climb all the way to Level 200 starting in Update 4.2,  including newly updated level-up rewards! See you on The Rise!

 


 

IN GAME FEATURES

 

(NEW) KILL BOUNTY

What are you really worth? Now there’s an easy way to tell! Well, in game at least. In Update 4.2 we have added a new setting that will show your Kill Bounty on the scoreboard in place of your Creep Score. Once you have updated to 4.2,  this setting will be on by default. (to toggle this setting on/off, just head to your in game settings under ‘Preferences’)

 

(NEW) HUD HEALTH BARS!

 

 

Always looking to improve your in game experience and give you the tools you need to shine, we have added health bars to the HUD hero portraits. Now with just a quick glance you’ll know just how healthy your allies and visible enemies are,  allowing for smarter plays  and better engages. Additionally allied ultimate indicators are now visible on the HUD portraits. Now get out there and make some plays!


 

BUG FIXES

      • Targeted abilities will no longer snap to the nearest target while using the Instant Cast setting on desktop
      • Fixed a bug that sometimes caused spawn camp minimap icons to get stuck in incorrect states
      • Fixed a bug where the tooltip for Rona’s B would display random numbers for the damage of the second hit
      • Fixed a bug where Blackclaw and Ghostwing aggroed random targets

 

BALANCE CHANGES AND META


But wait! There’s more! To see the latest and greatest changes to your favorite Hero or most despised enemy,  head on over to the Balance Notes linked below to check out all the Hero, Item, and Meta changes coming your way in Update 4.2!

https://www.vainglorygame.com/news/update-4-2-hero-item-balance-changes/

Update 4.2 Hero & Item Balance Changes

  • Vainglory
  • |
  • Apr 12, 2019

 

It’s springtime on The Rise, and we’re here to bring a little sunshine to your spring gameplay experience. Update 4.2 is coming to you with a fresh set of tweaks to all the things! Read on for changes to your favorite heroes, items and the meta.

 

 

5V5 META


RIVER

  • Flow Movespeed Bonus
    • 0.8 → 0.5

BLACKCLAW

  • Movespeed (Captured)
    • 3.6 → 4
  • Claw Damage
    • 100-220 (Based on Level) → 90-300 (Based on Level)
  • Total Breath Damage
    • Damage to Heroes
      • 18% Max Health → 40.5% Max Health
  • Armor & Shield Penetration
    • 15% → 20%

GHOSTWING

  • Attack Range
    • 10 → 9
  • Total Breath Damage
    • 72.5-185 (Based on Level) + 15% Max Health

     → 70-250 (Based on Level) + 20% Max Health

    • Armor & Shield Penetration
      • 15% → 20%

MELEE MINIONS

      • Movespeed
        • 4.5 → 3.5-4.6 (Based on Level)

RANGED MINIONS

      • Movespeed
        • 4.5 → 3.5-4.6 (Based on Level)
      • Attack Range
        • 5.5 → 4.5

SIEGE MINIONS

      • Movespeed
        • 4.5 → 3.5-4.6 (Based on Level)
      • Attack Range
        • 5 → 4

CAPTAIN MINIONS

      • Movespeed
        • 4.5 → 3.5-4.6 (Based on Level)
      • Attack Range
        • 6 → 5

HEROES


HERO MOVEMENT SPEED

In conjunction with changes to the Blackclaw Rush speed boost and all boot items, we are buffing up Hero base movement speed to keep things crisp and let your skills take center stage.

ADAGIO

      • 3.4 → 3.8

ALPHA

      • 3.6 → 4.0

ANKA

      • 3.6 → 4.0

ARDAN

      • 3.4 → 3.9

BAPTISTE

      • 3.5 → 3.9

BARON

      • 3.3 → 3.6

BLACKFEATHER

      • 3.5 → 3.9

CATHERINE

      • 3.6 → 4.1

CELESTE

      • 3.4 → 3.8

CHURNWALKER

      • 3.2 → 3.5

FLICKER

      • 3.5 → 3.9

FORTRESS

      • 3.6 → 3.9

GLAIVE

      • 3.5 → 3.9

GRACE

      • 3.6 → 4.1

GRUMPJAW

      • 3.6 → 3.9

GWEN

      • 3.1 → 3.6

IDRIS

      • 3.5 → 4.0

INARA

      • 3.5 → 4.0

JOULE

      • 3.5 → 3.9

KENSEI

      • 3.6 → 4.0

KESTREL

      • 3.4 → 3.6

KINETIC

      • 3.4 → 3.8

KOSHKA

      • 3.4 → 3.9

KRUL

      • 3.5 → 4.0

LANCE

      • 3.4 → 3.9

LORELAI

      • 3.4 → 3.8

LYRA

      • 3.4 → 3.7

MAGNUS

      • 3.4 → 3.8

MALENE

      • 3.4 → 3.8

OZO

      • 3.5 → 4.0

PETAL

      • 3.3 → 3.8

PHINN

      • 3.1 → 3.5

REIM

      • 3.4 → 3.9

REZA

      • 3.6 → 3.9

RINGO

      • 3.2 → 3.6

RONA

      • 3.5 → 4.0

SAMUEL

      • 3.3 → 3.8

SAN FENG

      • 3.6 → 3.9

SAW

      • 3.2 → 3.5

SILVERNAIL

      • 3.5 → 3.8

SKAARF

      • 3.4 → 3.8

SKYE

      • 3.2 → 3.7

TAKA

      • 3.5 → 4.0

TONY

      • 3.5 → 3.9

VARYA

      • 3.2 → 3.7

VOX

      • 3.4 → 3.8

YATES

      • 3.4 → 3.7

YLVA

      • 3.6 → 3.9

 

HERO BALANCE 

 


ADAGIO

STATS

      • Attack Range
        • 6.7 → 6.0

GIFT OF FIRE

      • Impact Damage
        • Crystal Ratio
          • 12.5% → 15%
      • Damage Per Second
        • Crystal Ratio
          • 25% → 30%
      • Heal Per Second
        • 15/20/25/30/35 → 10/20/30/40/50

AGENT OF WRATH

      • Cooldown
        • 10 → 9
      • Stacks
        • 6/6/6/6/9 → 4/4/4/4/6
      • Damage
        • Crystal Ratio
          • 40% → 60%
      • Arcane Fire Bonus
        • Crystal Ratio
          • 50% → 60%
      • Self-Cast Bonus
        • Crystal Ratio
          • 20% → 30%

VERSE OF JUDGEMENT

      • Fortified Health
        • 800/1100/1400 → 300/550/800
      • Stun Duration
        • 2.2/2.2/2.2 → 1.6/2.3/3.0

 


ALPHA

PRIME DIRECTIVE

      • Cooldown
        • 11/10/9/8/7 → 8/7.5/7/6.5/6

 


ANKA

DANCE OF BLADES

      • No longer deals reduced damage to lane minions

 


CATHERINE

STORMGUARD

      • Duration
        • 4/4/4/4/4 → 3/3/3/3/4

 


CELESTE

HELIOGENESIS

 

 

      • Energy Cost
        • 25/30/35/40/45 → 30/35/40/45/50
      • Impact Damage
        • 80/130/180/230/280 → 60/105/150/195/240
      • Nova Damage
        • 100/155/210/265/320 → 80/140/200/260/320
        • Crystal Ratio
          • 170% → 160%

 


FLICKER

FAIRY DUST

      • Cooldown
        • 14/13/12/11/9 → 12/11/10/9/7

 


FORTRESS

TRUTH OF THE TOOTH

      • Cooldown
        • 9/8.5/8/7.5/7 → 10/9.5/9/8.5/8
      • Range
        • 9 → 7/7/7/7/9

LAW OF THE CLAW

      • Cooldown
        • 11/10/9/8/7 → 10/9.5/9/8.5/8
      • Energy Cost
        • 30/40/50/60/70 → 50/55/60/65/70
      • Max Health Damage
        • 8/10/12/14/16% → 10/10/10/10/20%

 


GRACE

BENEDICTION

      • Cooldown
        • 15/14/13/12/10 → 12/12/12/12/10
      • Energy Cost
        • 35 → 60

HOLY NOVA

      • Cooldown
        • 14/13/12/11/9 → 10/10/10/10/8
      • Energy Cost
        • 100 → 80/90/100/110/120

DIVINE INTERVENTION

      • Cooldown
        • 60/50/40 → 80/70/60
      • Heal Amount
        • 500/650/800 → 400/700/1000

 


GWEN

SKEDADDLE

      • Passive Movespeed Bonus
        • 0.8 → 0.6
      • Passive Movespeed Bonus Lockout
        • 4 → 5

 


INARA

BANISHING KICK

 

 

      • Cooldown
        • 14/13/12/11/8 → 12/11.5/11/10.5/8
      • Energy Cost
        • 30/35/40/45/50 → 60

NATURE’S WRATH

      • Cooldown
        • 80/60/40 → 90/75/60
      • Energy Cost
        • 60/80/100 → 100
      • Damage
        • 150/225/300 → 200/300/400

 


JOULE

THUNDER STRIKE

      • Damage
        • Crystal Ratio
          • 180% → 140%

 


KINETIC

PLASMA DRIVER

      • Damage
        • Weapon Ratio
          • 60% → 80%

CHARGED PULSE

      • Cooldown
        • 60/50/40 → 80/70/60
      • Range
        • 14 → 20

 


KRUL

FROM HELL’S HEART

      • Cooldown
        • 90/75/60 → 80/70/60

 


MAGNUS

MYSTIC MISSILE

 

  • Energy Cost
    • 30/35/40/45/50 → 40/45/50/55/60
  • Primary Damage
    • Crystal Ratio
      • 110% → 100%

SERAPHIC FLARE

  • Cooldown
    • 80/70/60 → 90/75/60
  • Damage
    • 300/425/550 → 250/375/500

PHINN

QUIBBLE

 

 

      • Cooldown
        • 9/8/7/6/5 → 10/9/8/7/6
      • Energy Cost
        • 45/50/55/60/65 → 40/50/60/70/80

POLITE COMPANY

      • Cooldown
        • 10 → 10/9.5/9/8.5/8
      • Energy Cost
        • 30 → 40/45/50/55/60

FORCED ACCORD

      • Energy Cost
        • 60 → 100

 


REZA

SCORCHER

 

 

      • Damage
        • 40/80/120/160/200 → 60/95/130/165/200
      • Energy Cost
        • 30/35/40/45/50 → 40/45/50/55/60

TROUBLEMAKER

      • Energy Cost
        • 40/60/80/100/120 → 60/75/90/105/120

 


RINGO

ACHILLES SHOT

      • Energy Cost
        • 40/50/60/70/100 → 40/45/50/55/60

TWIRLING SILVER

      • Cooldown
        • 11 → 10
      • Energy Cost
        • 30/35/40/45/50 → 40/45/50/55/60
      • Duration
        • 6 → 4
      • Bonus Movespeed
        • 0.75/0.8/0.85/0.9/1 → 0.5/0.5/0.5/0.5/0.8

HELLFIRE BREW

      • Cooldown
        • 100/85/70 → 90/80/70
      • Impact Damage
        • 300/400/500 → 200/350/500

 


RONA

INTO THE FRAY

      • Cooldown
        • 15/14/13/12/11 → 12/11.5/11/10.5/10

 


SAN FENG

TIGER’S BRIDGE

 

 

      • Cooldown
        • 12/11/10/9/8 → 10
      • Damage
        • 40/80/120/160/200 → 35/80/125/170/260

DIVINE FIST

      • Cooldown
        • 11/10/9/8/7 → 10
      • Damage
        • 250/400/550/700/850 → 200/375/550/725/900

MASTER’S LESSON

      • Cooldown
        • 80/60/40 → 100/80/60
      • Damage
        • 400/550/700 → 400/600/800

SAW

ROADIE RUN

 

 

      • Energy Cost
        • 65 → 60/65/70/75/80
      • Damage
        • 60/140/220/300/380 → 80/135/190/245/300
      • Percent Missing Health Damage
        • 15/20/25/30/40% → 20/20/20/20/40%
      • Bonus Movespeed
        • 2.5 → 2
        • Max
          • 3.2 → 3
        • Crystal Ratio
          • 1.5% → 0.25%

SUPPRESSING FIRE

      • Damage
        • 120/170/220/270/370 → 125/160/195/230/300
      • Slow Strength
        • 45% → 25/30/35/40/60%

MAD CANNON

      • Energy Cost
        • 50/55/60 → 40
      • Cooldown
        • 1 → 2
      • Damage
        • 200/275/350 → 250/275/300

 


SKAARF

DRAGON BREATH

      • Damage Per Second
        • 400/600/800 → 300/475/650

 


TAKA

KAKU

 

 

 

      • Cooldown
        • 14/14/14/14/12 → 12/12/12/12/10

X-RETSU

      • Cooldown
        • 25/20/15 → 20/17.5/15

 


TONY

COME AT ME

 

 

      • Cooldown
        • 10-4.5 → 10-6

JAWBREAKER

      • Cooldown
        • 12/12/12/12/11 → 12
      • Energy Cost
        • 30/40/50/60/70 → 40/45/50/65/60
      • Empowered Duration
        • 8 → 4
      • Bonus Movespeed
        • 1.2 → 1.5/1.75/2/2.25/2.5
      • Stun Duration
        • 0.6/0.6/0.6/0.6/0.8 → 0.8/0.8/0.8/0.8/1.2

TRASH TALK

      • Energy Cost
        • 35/40/45/50/55 → 80/90/100/110/120
      • Taunt Duration
        • 0.8/0.8/0.8/0.8/1.2 → 1.2/1.2/1.2/1.2/1.6
      • Weapon Ratio
        • 0.33% → 0.4%
      • Duration Cap
        • 1.8 → 2.0

BADA BOOM

      • Cooldown
        • 90/75/60 → 80/70/60
      • Energy Cost
        • 60/75/90 → 100
      • Damage
        • 400/525/650 → 300/450/600
        • Weapon Ratio
          • 100% → 150%
      • Knockback Distance
        • 12/15/18 → 8/13/18

 


VOX

SONIC ZOOM

      • Cooldown
        • 7/6.5/6/5.5/4 → 6/5.5/5/4.5/3

 


YATES

WOLF’S MAW

 

 

      • Cooldown
        • 16/15/14/13/11 → 18/17/16/15/12
      • Energy Cost
        • 40/45/50/55/60 → 80

IRON MANDATE

      • Energy Cost
        • 80/90/100 → 100

ITEMS


AEGIS

 

 

      • Total Cost
        • 2200 → 2400
      • Cooldown
        • 45 → 60

 


ATLAS PAULDRON

      • Total Cost
        • 1750 → 1700

 


BOOK OF EULOGIES

      • Heal (Melee)
        • 25 → 30

 


BREAKING POINT

      • Time Before Decay
        • 2.5 → 3

 


CAPACITOR PLATE

 

 

      • Total Cost
        • 2100 → 2000
      • Health
        • 400 → 450
      • Proc
        • Cooldown
          • 10 → 15
        • Bonus Movespeed Duration
          • 2 → 3

 


CELESTIAL SHROUD

      • Total Cost
        • 2200 → 1900

 


FOUNTAIN OF RENEWAL

      • Total Cost
        • 2400 → 2100

 


HALCYON CHARGERS

 

 

      • Total Cost
        • 1500 → 1400
      • Movespeed
        • 0.7 → 0.5

 


JOURNEY BOOTS

 

 

      • Total Cost
        • 1500 → 1400
      • Movespeed
        • 0.7 → 0.5
      • Cooldown
        • 75 → 60
      • Cooldown on Damaging Enemy Hero
        • 10 → 15

 


METAL JACKET

      • Total Cost
        • 2200 → 1900

 


PULSEWEAVE

 

 

      • Total Cost
        • 2250 → 2000
      • Passive Movespeed
        • 10% → 8%
      • Proc
        • Cooldown
          • 30 → 45
        • Movespeed Bonus
          • 1.2 → 2.0
        • Damage Per Second
          • Base
            • 12.5 → 25
          • Scaling
            • 6.25% → 7.5%
        • Burst Damage
          • Scaling
            • 25% → 15%
        • Slow Amount
          • Scaling
            • 0.02% → 0.03%
        • Slow Duration
          • 2 → 3

REFLEX BLOCK

      • Cooldown
        • 75 → 120

 


ROOK’S DECREE

 

 

      • Total Cost
        • 2100 → 2000
      • Health
        • 500 → 550

 


SLUMBERING HUSK

 

 

      • Total Cost
        • 2300 → 2100
      • Trigger Effect Duration
        • 2 → 3

 


SPELLFIRE

 

 

      • Total Proc Damage
        • 25-80 (Based on Level) → 7-40 (Based on Level)
        • Crystal Ratio
          • 75% → 90%

 


SPRINT BOOTS

 

 

      • Sprint Movespeed
        • 3.9 → 3.0
        • Affects all boots that build from Sprint Boots
      • Sprint Duration
        • 2 → 3
        • Affects all boots that build from Sprint Boots

 


STORMCROWN

      • Damage to Non-Jungle
        • 20% → 25%

 


STORMGUARD BANNER

      • Damage to Non-Jungle
        • 10% → 0%

 


TELEPORT BOOTS

 

 

      • Total Cost
        • 1600 → 1400
      • Movespeed
        • 0.7 → 0.5
      • Cooldown
        • 180 → 150

 


TRAVEL BOOTS

 

 

      • Total Cost
        • 750 → 650
      • Movespeed
        • 0.4 → 0.3
      • Travel Movespeed Bonus
        • 1 → 0.5
        • Affects all boots that build from Travel Boots

 


TYRANT’S MONOCLE

      • Weapon Power
        • 50 → 60

 


WAR TREADS

 

 

      • Total Cost
        • 1800 → 1600
      • Movespeed
        • 0.7 → 0.5